Post by Jazon on May 23, 2004 2:55:15 GMT -5
Acrobatics - Tumbling, Swinging, Climbing.
Brawling - Basic close quarters fighting ability: Covers both armed and (to a lesser extent) unarmed combat.
Dodge - Getting out the way of things.
Firearms - Small arms (pistols, smgs, shotguns, rifles)
Heavy Weaponry - Big arms (rockets, grenade launchers, heavy machine guns)
Martial Arts - Fighting with style and no weapons - has many special moves (make some cool nuts up).
Missile Weapons - basic ranged weapons like bows, throwing knives, etc.
Running - Take a wild guess...
Throwing - ditto as above.
Knowledge Skills
Politics - Knowing about bureaucracy and stuff.
Business - Knowing about how to make money.
Cultures - knowing about other cultures. How odd!
Education - your general knowledge in basic subjects.
Geography - from map reading to geology.
Intimidation - making people scared of you.
Law - knowing right from wrong in fine detail.
Sciences - Physics, Biology and Chemistry.
Survival - Staying alive in harsh conditions
Tactics - guiding troops to battle!
Theology - knowing about religion
Willpower - having a strong mind (aka being stubborn)
Mechanical Skills
Aircraft Weaponry-Enables use of an aircrafts on board weaponry.
Communications-You can use devices such as phones.
Drive Automobile-The use of cars,vans,jeeps,Limo's Etc.
Drive Motorcycle-Same as above but with less wheels.
Mounted Artillery-Same as Aircraft Weaponry but for land based vehicles.
Navigation-Enables use of Maps,Compasses,GPS' Etc.
Pilot Airplane-Enables flight of Airplanes including jets.
Pilot Helicopter-Same as above but without wings.
Pilot Hovercraft-Same as above but it hovers.
Pilot Tank-Come on do I really have to explain?
Sensors-Enables use of scanners and radar.
Perception Skills
Command - Telling people what to do and having them do it.
Con - Fooling people.
Hide - Not being seen.
Investigation - Solving crimes by followng clues.
Multitasking - e.g. driving and shooting a gun. Doing several tasks at the same time.
Perform - Acting or attempting any other art form. Useful for disguises.
Persuasion - Making people believe you.
Profile - using psychology and stuff to work out a persons thoughts and motives, etc.
Search - noticing clues and stuff.
Stealth - the art of not being heard.
Tracking - following people from footprints in the mud!
Strength Skills
Climbing - um... climbing?
Jumping - with or without a pogo stick, small gaps or yawning crevasses.
Lifting - Id hope you already know what this does.
Stamina - running a really long way and not being tired.
Swimming - not drowning in strong currents, getting from A to B in fairly calm waters.
Constitution - not getting bugs or viruses.
Technical Skills
Armour Repair - repairing armour, both personal and plating on a hovercraft.
Computer Operation - hacking, getting Windows to remain stable (ha!), noticing odd stuff in the matrix coding.
Computer Programming - with this skill, you can make GAMES!!
Computer Repair - repairing... computers...
Craftsmanship - making stuff. Specialities might include carpentry or masonry.
Demolitions - blowing stuff up real good like.
Electronics - EMP devices, optics, building hovercrafts, etc.
First Aid - tending to injuries of all kinds.
Mechanics - building or repairing mechanical devices (e.g. hovercraft engines)
Program Robot - programming robots to do stuff and not rebel and use your babies as batteries.
Repair Robot - fixing it so it can do the above with greater efficiency.
Salvage - finding useful stuff in a heap of scrap metal.
Security - creating a network of spy cameras and not having them get seen or not work.
Weapons Repair - fixing weapons when they stop killing people well enough.
Stamina (how long they can keep running or doing laborous stuff for
Health:How much damage you can take
Knowledge (how much you know generally like hoe certain things work)
Mental toughness (how much fear you can take before you snap)
Leadership (higher ld will inspire hope. Lower ld will inspire a feeling of dread)
Brawling - Basic close quarters fighting ability: Covers both armed and (to a lesser extent) unarmed combat.
Dodge - Getting out the way of things.
Firearms - Small arms (pistols, smgs, shotguns, rifles)
Heavy Weaponry - Big arms (rockets, grenade launchers, heavy machine guns)
Martial Arts - Fighting with style and no weapons - has many special moves (make some cool nuts up).
Missile Weapons - basic ranged weapons like bows, throwing knives, etc.
Running - Take a wild guess...
Throwing - ditto as above.
Knowledge Skills
Politics - Knowing about bureaucracy and stuff.
Business - Knowing about how to make money.
Cultures - knowing about other cultures. How odd!
Education - your general knowledge in basic subjects.
Geography - from map reading to geology.
Intimidation - making people scared of you.
Law - knowing right from wrong in fine detail.
Sciences - Physics, Biology and Chemistry.
Survival - Staying alive in harsh conditions
Tactics - guiding troops to battle!
Theology - knowing about religion
Willpower - having a strong mind (aka being stubborn)
Mechanical Skills
Aircraft Weaponry-Enables use of an aircrafts on board weaponry.
Communications-You can use devices such as phones.
Drive Automobile-The use of cars,vans,jeeps,Limo's Etc.
Drive Motorcycle-Same as above but with less wheels.
Mounted Artillery-Same as Aircraft Weaponry but for land based vehicles.
Navigation-Enables use of Maps,Compasses,GPS' Etc.
Pilot Airplane-Enables flight of Airplanes including jets.
Pilot Helicopter-Same as above but without wings.
Pilot Hovercraft-Same as above but it hovers.
Pilot Tank-Come on do I really have to explain?
Sensors-Enables use of scanners and radar.
Perception Skills
Command - Telling people what to do and having them do it.
Con - Fooling people.
Hide - Not being seen.
Investigation - Solving crimes by followng clues.
Multitasking - e.g. driving and shooting a gun. Doing several tasks at the same time.
Perform - Acting or attempting any other art form. Useful for disguises.
Persuasion - Making people believe you.
Profile - using psychology and stuff to work out a persons thoughts and motives, etc.
Search - noticing clues and stuff.
Stealth - the art of not being heard.
Tracking - following people from footprints in the mud!
Strength Skills
Climbing - um... climbing?
Jumping - with or without a pogo stick, small gaps or yawning crevasses.
Lifting - Id hope you already know what this does.
Stamina - running a really long way and not being tired.
Swimming - not drowning in strong currents, getting from A to B in fairly calm waters.
Constitution - not getting bugs or viruses.
Technical Skills
Armour Repair - repairing armour, both personal and plating on a hovercraft.
Computer Operation - hacking, getting Windows to remain stable (ha!), noticing odd stuff in the matrix coding.
Computer Programming - with this skill, you can make GAMES!!
Computer Repair - repairing... computers...
Craftsmanship - making stuff. Specialities might include carpentry or masonry.
Demolitions - blowing stuff up real good like.
Electronics - EMP devices, optics, building hovercrafts, etc.
First Aid - tending to injuries of all kinds.
Mechanics - building or repairing mechanical devices (e.g. hovercraft engines)
Program Robot - programming robots to do stuff and not rebel and use your babies as batteries.
Repair Robot - fixing it so it can do the above with greater efficiency.
Salvage - finding useful stuff in a heap of scrap metal.
Security - creating a network of spy cameras and not having them get seen or not work.
Weapons Repair - fixing weapons when they stop killing people well enough.
Stamina (how long they can keep running or doing laborous stuff for
Health:How much damage you can take
Knowledge (how much you know generally like hoe certain things work)
Mental toughness (how much fear you can take before you snap)
Leadership (higher ld will inspire hope. Lower ld will inspire a feeling of dread)